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author | Gabe Cook | 2025-03-03 04:48:16 -0600 |
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committer | GitHub | 2025-03-03 11:48:16 +0100 |
commit | ac5c615468e972376d23447de91eb1ea39a315bb (patch) | |
tree | ec2fff0b5d0b6096a921fec7157aba7d82dbaf84 /.github | |
parent | 0368e39c137c7f1ab37c84c0787fd6cc9da0c34b (diff) | |
download | gomponents-ac5c615468e972376d23447de91eb1ea39a315bb.tar.lz gomponents-ac5c615468e972376d23447de91eb1ea39a315bb.tar.zst gomponents-ac5c615468e972376d23447de91eb1ea39a315bb.zip |
Set slice capacity based on input in `Map` and `Classes.Render` (#243)
Hey! I just discovered this repo and I love being able to write templates while still having compile-time checks. I was looking through the code and noticed slices aren't currently preallocated in `Map()` and `Classes.Render()`. Preallocating will improve performance since the resulting slice won't have to be grown dynamically during the append loop.
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