From f22ce3fb68ca6702a683b7759410ae50a9fddabd Mon Sep 17 00:00:00 2001 From: Markus Wüstenberg Date: Tue, 22 Dec 2020 10:53:22 +0100 Subject: Add If helper function (#57) Used to inline conditional nodes.--- gomponents.go | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) (limited to 'gomponents.go') diff --git a/gomponents.go b/gomponents.go index de46b7c..1986a1e 100644 --- a/gomponents.go +++ b/gomponents.go @@ -222,11 +222,11 @@ func Group(children []Node) Node { // Example: // items := []string{"hat", "partyhat"} // -// lis := g.Map(len(items), func(i int) g.Node { -// return g.El("li", g.Text(items[i])) +// lis := Map(len(items), func(i int) Node { +// return El("li", Text(items[i])) // }) // -// list := g.El("ul", lis...) +// list := El("ul", lis...) func Map(length int, cb func(i int) Node) []Node { var nodes []Node for i := 0; i < length; i++ { @@ -234,3 +234,16 @@ func Map(length int, cb func(i int) Node) []Node { } return nodes } + +// If condition is true, return the given Node. Otherwise, return nil. +// This helper function is good for inlining elements conditionally. +// Example: +// El("div", +// If(showMessage, El("span", "You lost your hat.")), +// ) +func If(condition bool, n Node) Node { + if condition { + return n + } + return nil +} -- cgit 1.4.1